Shadows of Doubt DevBlog #23: Generating Citizens Part 1
Hi everybody, there’s a fresh video update for you today! This is part one of two, and it’s about how I’m going about creating the simulated citizens in Shadows of Doubt.
This is the first part of a dive into the way I’ve chosen to generate a simulated citizen’s personality within the game world. It’s been a challenging process, and often for little immediate gain. However, as the game comes together more and more, I’m finally seeing the fruits of this prior hard work.
The real goal of all this is to create a world with procedural characters (and environments) that aren’t just window dressing. I’m super excited about the potential of all this as we continue to flesh out the game. In the next video, I’ll talk some more about the tools we’re using to do this, and show how everything talked about in this video manifests within the game world.
Thanks for watching! As ever, if you’re interested in hearing more about the game, please consider wishlisting us on Steam or joining our Discord community (or if you’re especially interested in the video updates, subscribe on youtube!)
Shadows of Doubt
A first-person detective stealth game set in an open world, fully-simulated neo-noir metropolis!
Status | Released |
Author | ColePowered |
Genre | Action |
Tags | Cyberpunk, Detective, immersive-sim, Noir, Sci-fi, Stealth, Steampunk |
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- Shadows of Doubt DevBlog 42: Looking ForwardsJan 27, 2025
- Shadows of Doubt DevBlog 41: 1.0!Jan 27, 2025
- Shadows of Doubt DevBlog 40: Writing Claw of the FathomsJan 27, 2025
- Shadows of Doubt DevBlog 39: Content & ConsolesJan 27, 2025
- Shadows of Doubt DevBlog 38: 2023 Wrap-upJan 27, 2025
- Shadows of Doubt DevBlog 37: The Road to New ContentJan 27, 2025
- Shadows of Doubt DevBlog 36: A Roadmap UpdateJan 20, 2025
- Shadows of Doubt DevBlog 35: Post-Launch ProgressJan 20, 2025
- A 48 Hour Thankyou!Jan 20, 2025
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