Shadows of Doubt DevBlog 43: What to Expect in 2025
Hello detectives!
This is a follow-up blog from the last one where I discussed new content for Shadows in 2025. We have fleshed out some plans now and I wanted to share a little on what we’re working on for the game this year. If you haven’t already, I recommend reading the last blog post for some content: Mainly that we have decided to not add anything massive as to do so would likely cause issues with the game systems we’ve already spent a lot of time working on over early access & beyond.
With that in mind, let us jump in! What I do want to focus on this year in addition to more bug fixes is giving the game a new coat of polish. These content-focused updates will arrive in 3 instalments, roughly spaced out over the year with exact timings still to be decided at this point.
For the first update, we’re going to be adding a couple of things that we ran out of time to include in the initial release; some new items, an easter egg side hustle, as well as a couple of quality-of-life gameplay enhancements to give the player more of a presence in the world. Also, expect to see a fun little cruncher addition one of our programmers has been working on.
The second content update is the one I’m most excited about I think; this one will focus on gameplay modifiers. We’re going to be adding several different ‘modes’ that modify the game in some way that will change how you play it. These will range from some fairly standard to completely unexpected ideas. I’m looking forward to sharing those with you closer to the time.
Towards the end of the year, we’ll refocus our efforts on game modding. As we’ve mentioned previously we’re keen on enabling Steam workshop support. We’re also looking to expand the ways in which the game can be modded. A lot of specifics here are still wrapped up in some technical questions so apologies I can’t be more specific but this is the general theme of the third content update.
Along with these updates you can still expect our regular patches which will focus on fixes; we’re going to be aiming for a patch roughly every 2 months throughout the year including the above content updates.
Hopefully that’s a little something to look forward to in 2025!
Shadows of Doubt
A first-person detective stealth game set in an open world, fully-simulated neo-noir metropolis!
Status | Released |
Author | ColePowered |
Genre | Action |
Tags | Cyberpunk, Detective, immersive-sim, Noir, Sci-fi, Stealth, Steampunk |
More posts
- Shadows of Doubt DevBlog 42: Looking Forwards24 days ago
- Shadows of Doubt DevBlog 41: 1.0!24 days ago
- Shadows of Doubt DevBlog 40: Writing Claw of the Fathoms24 days ago
- Shadows of Doubt DevBlog 39: Content & Consoles24 days ago
- Shadows of Doubt DevBlog 38: 2023 Wrap-up24 days ago
- Shadows of Doubt DevBlog 37: The Road to New Content24 days ago
- Shadows of Doubt DevBlog 36: A Roadmap Update31 days ago
- Shadows of Doubt DevBlog 35: Post-Launch Progress31 days ago
- A 48 Hour Thankyou!31 days ago
Leave a comment
Log in with itch.io to leave a comment.