Shadows of Doubt DevBlog #18: Scripted Missions in a Procedural World
Shadows of Doubt » Devlog
Hi all, it's been another while since the last update. The game's at a good point now where it makes more sense to show you cool stuff rather than simply write it, so here's the first Shadows of Doubt video update! In this one, I talk about how the game's scripted missions work with the game's procedural world. Enjoy!
Shadows of Doubt
A first-person detective stealth game set in an open world, fully-simulated neo-noir metropolis!
Status | Released |
Author | ColePowered |
Genre | Action |
Tags | Cyberpunk, Detective, immersive-sim, Noir, Sci-fi, Stealth, Steampunk |
More posts
- Shadows of Doubt DevBlog 43: What to Expect in 2025Feb 17, 2025
- Shadows of Doubt DevBlog 42: Looking ForwardsJan 27, 2025
- Shadows of Doubt DevBlog 41: 1.0!Jan 27, 2025
- Shadows of Doubt DevBlog 40: Writing Claw of the FathomsJan 27, 2025
- Shadows of Doubt DevBlog 39: Content & ConsolesJan 27, 2025
- Shadows of Doubt DevBlog 38: 2023 Wrap-upJan 27, 2025
- Shadows of Doubt DevBlog 37: The Road to New ContentJan 27, 2025
- Shadows of Doubt DevBlog 36: A Roadmap UpdateJan 20, 2025
- Shadows of Doubt DevBlog 35: Post-Launch ProgressJan 20, 2025
- A 48 Hour Thankyou!Jan 20, 2025
Leave a comment
Log in with itch.io to leave a comment.