Shadows of Doubt DevBlog #18: Scripted Missions in a Procedural World
Shadows of Doubt » Devlog
Hi all, it's been another while since the last update. The game's at a good point now where it makes more sense to show you cool stuff rather than simply write it, so here's the first Shadows of Doubt video update! In this one, I talk about how the game's scripted missions work with the game's procedural world. Enjoy!
Shadows of Doubt
A first-person detective stealth game set in an open world, fully-simulated neo-noir metropolis!
Status | In development |
Author | ColePowered |
Genre | Action |
Tags | Cyberpunk, Detective, immersive-sim, Noir, Sci-fi, Stealth, Steampunk |
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- Shadows of Doubt DevBlog #30: The Top Shadows of Doubt Development Challenges Pa...Mar 04, 2022
- Shadows of Doubt DevBlog #29: 2021 Wrap-UpDec 17, 2021
- Shadows of Doubt DevBlog #28: Building the World Through WritingOct 01, 2021
- Shadows of Doubt DevBlog #27: Populating the Population: ClothesAug 27, 2021
- Shadows of Doubt DevBlog #26: Populating the Population: Sculpting FacesJul 30, 2021
- Shadows of Doubt DevBlog #25: Closed Alpha ConclusionsJun 25, 2021
- Shadows of Doubt DevBlog #24: Roadmap 2021Jan 21, 2021
- Shadows of Doubt DevBlog #23: Generating Citizens Part 1Oct 24, 2020
- Shadows of Doubt DevBlog #22: Doors GaloreJul 24, 2020
- Shadows of Doubt DevBlog #21: How Voxels Saved the ProjectMar 27, 2020
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