Shadows of Doubt DevBlog #18: Scripted Missions in a Procedural World


Hi all, it's been another while since the last update. The game's at a good point now where it makes more sense to show you cool stuff rather than simply write it, so here's the first Shadows of Doubt video update! In this one, I talk about how the game's scripted missions work with the game's procedural world. Enjoy!

Leave a comment

Log in with itch.io to leave a comment.