Shadows of Doubt DevBlog #18: Scripted Missions in a Procedural World
Shadows of Doubt » Devlog
Hi all, it's been another while since the last update. The game's at a good point now where it makes more sense to show you cool stuff rather than simply write it, so here's the first Shadows of Doubt video update! In this one, I talk about how the game's scripted missions work with the game's procedural world. Enjoy!
Shadows of Doubt
A first-person detective stealth game set in an open world, fully-simulated neo-noir metropolis!
Status | Released |
Author | ColePowered |
Genre | Action |
Tags | Cyberpunk, Detective, immersive-sim, Noir, Sci-fi, Stealth, Steampunk |
More posts
- Shadows of Doubt DevBlog 36: A Roadmap Update4 days ago
- Shadows of Doubt DevBlog 35: Post-Launch Progress4 days ago
- A 48 Hour Thankyou!4 days ago
- Shadows of Doubt DevBlog 34: Shadows of Doubt Launches on Early Access!4 days ago
- Shadows of Doubt DevBlog 33: Launch Hype and What to Expect4 days ago
- Shadows of Doubt DevBlog 32: Release Date Announce and Early Access Thinking4 days ago
- Shadows of Doubt DevBlog 31: An October Update4 days ago
- Shadows of Doubt DevBlog #30: The Top Shadows of Doubt Development Challenges Pa...Mar 04, 2022
- Shadows of Doubt DevBlog #29: 2021 Wrap-UpDec 17, 2021
- Shadows of Doubt DevBlog #28: Building the World Through WritingOct 01, 2021
Leave a comment
Log in with itch.io to leave a comment.